We started the Game Audio Institute based on our experience in the
classroom over the last decade, where we have been developing curriculum
and teaching both graduate and undergraduate courses in game audio.
Interactive media is very different from linear media like film and TV.
The current state of game audio education often glosses over this point
completely. Can you image a film scoring class where there was no
discussion of Digital Audio Workstations? Game audio students and
professionals alike must understand what’s under the hood of a game
engine. They must be able to speak the language of game design and
implementation. They don’t have to be programmers, but they must have a
general understanding of how games work.
Our goal is to educate a new generation of game audio professionals.
We want composers, sound designers, producers and audio professionals
of all kinds to be familiar and comfortable with the very unique
workflow associated with sound for games and interactive environments.
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